Orreries and Fresnel Lenses

I have been thinking of creating an environment in Unreal 4 that has a collection of beautiful science gizmos in it. It is easy to imagine what this kind of room would look like, but I’m sure the process of creating and then animating each object (in game terminology, “asset”) would take hundreds of hours. It’s like looking at a huge oil painting in a museum and saying “I’d like to make a painting like that!”

I can dream, though…meanwhile, here are some cool science gizmos.